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Metal Gear Solid 5 Phantom Pain Ps3 Trade in Value UPDATED

Metal Gear Solid 5 Phantom Pain Ps3 Trade in Value

Did you lot always wonder what's it like to be Big Boss? Look no further! Metal Gear Solid V: The Phantom Hurting is here to cure you of that legendary mercenary crawling. Ready in Norther Afghanistan and the Republic of angola-Zaire Edge, you lot play as Venom Serpent as yous rebuild your reputation and armed forces might of Large Boss, the greatest soldier of the 20th century. Information technology has been nine years since the attack on Mother Base that put you in a coma. Now it is time for revenge.

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Kojima Productions did away with the archetype Metal Gear Solid gameplay in favor of an open up-world setting. The onetime, open-linear style of play is no more, instead, yous are given the world to play around. Well, not exactly the world, but Northern Afghanistan and the Angola-Zaire Edge, the quondam being a state of war-torn wasteland and the latter being a lawless area where fifty-fifty kids take guns. This frees y'all from the levels yous used to play in, but it also puts yous in a situation where you would have to spend some fourth dimension gathering intel, patrol routes, and marking the guards. Thankfully, the control scheme from Ground Zeroes has returned and even feels a lot more polished. Equally with the prologue, the life-bar is absent, and harm is indicated via visual cues.

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Because you are given then much freedom in the execution of missions, there is as well a bigger demand to get invested on the development of Mother Base to gain access to upgraded weapons and items you can use as you waltz around from ane mission to another. Granted, the choices are a bit overwhelming, and you'll spend your first few moments in the development screen trying to figure out if that 240,000 worth of rifle upgrades is going to be worth information technology.

weapons

That is exactly at the cadre of this game: liberty. Yous become to choose whatever approach yous want (unless the mission objectives specifically say otherwise), using all the tools at your disposal. The execution of which is astounding, and every mechanic ties into what you are doing, whether y'all are doing a chief mission, a side-op, or you merely happened to driblet by an outpost.

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Gameplay is this game'due south strongest suit. It is hard to find any other game in both current and last generation consoles that has this depth and attention to detail. Even homages to 80s sci-fi like the rocket dial (which has an 80s sci-fi sound event), are a joy to do, if a fleck awkward to pull off at first. The control scheme is literally unchanged from Basis Zeroes which means that Serpent handles and then much ameliorate, and the controls are more responsive with meliorate, more natural-looking actions. You will, withal, come across a few kinks whenever y'all are trying to hug a corner. Simply otherwise, the controls are really proficient, which you'll as the shit tin hit the fan in this game pretty fast.

The can throw shit at you, and you can throw shit back. Flaming shit.
The can throw shit at you lot, and y'all tin can throw shit back. Flaming shit.

The but downside to the freedom is that when you're out of things to do, y'all are literally out of things to practice. Villages in both game maps are unpopulated, with only the guards in them assuming you haven't kidnapped or killed them all. That has been explained in-game though, and while y'all won't actually detect it in the starting time fifty hours you put in to the game (as I did), you'll starting time noticing it when yous've go unstoppable with all the latest gadgets. The best example of this is Mother Base: while edifice your own base of operations can be exciting, the novelty wears off once yous realize that you can't interact with your soldiers, not even return their salute! Personally though, Female parent Base (an the Animal Conservation Platform) can either be a good fashion to beat upwards some soldiers (yeah, Diamond Dogs dearest getting beat down by their Boss) for some hilarious results, or y'all merely hang around once you've unlocked the gainsay unit, waiting for them to terminate and letting you reap their rewards. But seriously though, a niggling multifariousness and entertainment in Mother Base would accept been nice.

motherbase

You will undoubtedly love the gameplay with all that information technology offers only this isn't a perfect game. Metal Gear Solid 5: The Phantom Pain is the weakest game in the series in terms of story. This game was promised to exist the one that volition connect the Big Dominate games to the Solid Ophidian games. What we got is non even shut: nosotros don't even play as Big Dominate! And while the switch was handled a lot better this time, information technology still didn't make sense. Basically what it does is establish that the Big Boss Solid Snake defeated in Metal Gear i was Venom Snake. We weren't even given an insight as to why.

In fact, nosotros were never giving much reason for annihilation at all. After the vivid Chapter ane, the narrative falls and the missions go repeats of old ones with modifiers. You finish Affiliate ii and then boom! You go told the twist and it's technically over. Disappointing? Of course it is! Even if that unfinished sequence with Eli and Metallic Gear Sahelanthropus was left in, there's nothing in it to further the story. Hollow, empty, your very ain phantom pain. The only time this game really connects to the others is through the tapes and the final timeline.

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To its credit, the story is a lot more than mature than previous ones, if a fleck reluctant to delve into topics that are actually connected to the over-arching plot. The narrative is not cohesive, but that may exist considering of the nature of the game which is open-world. Even so, the sad truth remains that The Phantom Pain'due south story feels more like a side-story than a principal entry. If there is i affair this game did right, it is giving the role player the chance to exist Large Dominate. Your actions, on the battlefield or off it, are all in the context of you being Large Boss.

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So, the question is: how does this game on PS3 compare with current gen consoles and the almighty PC? Graphically, not even close. This game was meant to be enjoyed in PC and electric current generation consoles, only that doesn't mean the last generation ports were bad. Far from it, in fact. Besides the lower FPS and resolution, it is an absolute blast to play in PS3. The just noticeable difference is that the iDroid has a load-time on some sub-menus. The good news, nevertheless, is these are menus you wouldn't really access during a mission. I experienced a lot of pop-ups merely only experienced i frame-rate drop in over 50 hours of play.

This game is easily one of the nearly beautiful on the terminal generation consoles. The gameplay and the graphics in this game isn't what you lot would expect on an old system and it speaks volumes on Kojima Productions' attending to detail too as their determination to make it piece of work. The amount of control the game gives you (or makes you think yous have), must take been taxing on the adept quondam PS3. Only unlike Shadows of Mordor where tons of content were cut from the concluding gen ports, this game brings to yous everything information technology has. You may be missing a lot of visual cues, just I'd take the lack of Venom Snake'south reflection on the chopper (chosen the Air Control Center), over lack of gameplay features.

Moving on to the final bullet of this review: how replayable is it? My answer is: very much. Most of the side-ops and even the main missions tin seem repetitive for some, but given the back-drop of the game, that is understandable. Aside from your encounters with XOF, and its ghastly creations, yous are upwardly against a regular regular army, and y'all fight them the way you fight any other super-ability: lots of kidnapping, sabotage, infiltration, gunfights, extraction of prisoners, etc. And most of the absurd stuff like air strikes and even returning to the chopper volition cost you then if yous are farming for GMP – the in-game currency, you'd best avoid that. Running around Afghanistan like that has the effect of having events occur on unlike times for different people. Some oasis't seen D-Dog until after in the game. Some were able to get the sniper Quiet much earlier. Some are already running their own superpower before they even get into the second location which is Africa.

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In my opinion, this is a effect of both the open-earth setting and the episodic nature of the missions. For case. Quiet's mission is officially Mission 11. I haven't even done missions 8 to 10 yet. This also makes it possible for yous to replay your by missions if you lot really need that Due south-Rank. There is always something to miss, even if yous've been to the same outposts numerous times. Of course once you manage to finish all mission, in that location'due south nothing really left to meet or exercise, dissimilar GTA 5 where you tin can just alive your boring life every bit you please. Just subsequently more than fifty hours of gameplay, and considering that most games right at present have less content than this i, I daresay that I got my coin's worth two times over.

Conclusion

Metal Gear Solid Five: The Phantom Pain is easily 1 of the all-time games of 2015. It'southward gameplay is too good, likewise big, likewise polished to ignore despite its lackluster story. Its technical marvels, not the to the lowest degree of which is the fact that all the gameplay features are intact in all ports of the game, all only guarrantees that this is a game no one volition forget for years. Sure, people may not like how the story went, simply that should non take away from how good this game plays. Hideo Kojima tried to give us masterpiece. What nosotros got was still a work of wonder. Only similar the games earlier it, this 1 is….pretty good.

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This game was reviewed using the PS3 version. Please stay tuned for my follow-upward commodity regarding the catastrophe and its place in the saga.

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Metal Gear Solid 5 Phantom Pain Ps3 Trade in Value UPDATED

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